Решение на Шеста задача от Теодор Николов
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Резултати
- 2 точки от тестове
- 0 бонус точки
- 2 точки общо
- 7 успешни тест(а)
- 11 неуспешни тест(а)
Код
Лог от изпълнението
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Failures:
1) GameOfLife::Board enumeration responds to each, map, count, etc.
Failure/Error: board.should respond_to(enumerable_method)
expected #<GameOfLife::Board:0x91990c0 @fields=[]> to respond to :count
# /tmp/d20111221-3114-wt94ob/spec.rb:19:in `block (4 levels) in <top (required)>'
# /tmp/d20111221-3114-wt94ob/spec.rb:18:in `each'
# /tmp/d20111221-3114-wt94ob/spec.rb:18:in `block (3 levels) in <top (required)>'
# ./lib/homework/run_with_timeout.rb:5:in `block (3 levels) in <top (required)>'
# ./lib/homework/run_with_timeout.rb:5:in `block (2 levels) in <top (required)>'
2) GameOfLife::Board GameOfLife::Board enumeration live cells count returns 0 for an empty board
Failure/Error: new_board.count.should eq 0
NoMethodError:
undefined method `count' for #<GameOfLife::Board:0x91a2260 @fields=[]>
# /tmp/d20111221-3114-wt94ob/spec.rb:40:in `block (4 levels) in <top (required)>'
# ./lib/homework/run_with_timeout.rb:5:in `block (3 levels) in <top (required)>'
# ./lib/homework/run_with_timeout.rb:5:in `block (2 levels) in <top (required)>'
3) GameOfLife::Board GameOfLife::Board enumeration live cells count returns the number of live cells on a board
Failure/Error: new_board([0, 0]).count.should eq 1
NoMethodError:
undefined method `count' for #<GameOfLife::Board:0x91a026c @fields=[[0, 0]]>
# /tmp/d20111221-3114-wt94ob/spec.rb:44:in `block (4 levels) in <top (required)>'
# ./lib/homework/run_with_timeout.rb:5:in `block (3 levels) in <top (required)>'
# ./lib/homework/run_with_timeout.rb:5:in `block (2 levels) in <top (required)>'
4) GameOfLife::Board evolution returns a new board
Failure/Error: next_gen.should be_kind_of(GameOfLife::Board)
expected nil to be a kind of GameOfLife::Board
# /tmp/d20111221-3114-wt94ob/spec.rb:76:in `block (3 levels) in <top (required)>'
# ./lib/homework/run_with_timeout.rb:5:in `block (3 levels) in <top (required)>'
# ./lib/homework/run_with_timeout.rb:5:in `block (2 levels) in <top (required)>'
5) GameOfLife::Board GameOfLife::Board evolution rules kills cells in underpopulated areas
Failure/Error: board.count.should eq 1
NoMethodError:
undefined method `count' for #<GameOfLife::Board:0x9246eb4 @fields=[[1, 1]]>
# /tmp/d20111221-3114-wt94ob/spec.rb:84:in `block (4 levels) in <top (required)>'
# ./lib/homework/run_with_timeout.rb:5:in `block (3 levels) in <top (required)>'
# ./lib/homework/run_with_timeout.rb:5:in `block (2 levels) in <top (required)>'
6) GameOfLife::Board GameOfLife::Board evolution rules preserves stable cells
Failure/Error: board.count.should eq 4
NoMethodError:
undefined method `count' for #<GameOfLife::Board:0x92f2fd4>
# /tmp/d20111221-3114-wt94ob/spec.rb:98:in `block (4 levels) in <top (required)>'
# ./lib/homework/run_with_timeout.rb:5:in `block (3 levels) in <top (required)>'
# ./lib/homework/run_with_timeout.rb:5:in `block (2 levels) in <top (required)>'
7) GameOfLife::Board GameOfLife::Board evolution rules kills cells in overpopulated areas
Failure/Error: board.count.should eq 5
NoMethodError:
undefined method `count' for #<GameOfLife::Board:0x9321ce4>
# /tmp/d20111221-3114-wt94ob/spec.rb:109:in `block (4 levels) in <top (required)>'
# ./lib/homework/run_with_timeout.rb:5:in `block (3 levels) in <top (required)>'
# ./lib/homework/run_with_timeout.rb:5:in `block (2 levels) in <top (required)>'
8) GameOfLife::Board GameOfLife::Board evolution rules sprouts new life when appropriate
Failure/Error: board[1, 0].should be_false
expected [] to be false
# /tmp/d20111221-3114-wt94ob/spec.rb:120:in `block (4 levels) in <top (required)>'
# ./lib/homework/run_with_timeout.rb:5:in `block (3 levels) in <top (required)>'
# ./lib/homework/run_with_timeout.rb:5:in `block (2 levels) in <top (required)>'
9) GameOfLife::Board GameOfLife::Board evolution rules evolves a formation correctly
Failure/Error: board.count.should eq 4
NoMethodError:
undefined method `count' for #<GameOfLife::Board:0x93e44ec>
# /tmp/d20111221-3114-wt94ob/spec.rb:132:in `block (4 levels) in <top (required)>'
# ./lib/homework/run_with_timeout.rb:5:in `block (3 levels) in <top (required)>'
# ./lib/homework/run_with_timeout.rb:5:in `block (2 levels) in <top (required)>'
10) GameOfLife::Board GameOfLife::Board evolution rules oscilates the oscilators
Failure/Error: board.count.should eq cells.count
NoMethodError:
undefined method `count' for #<GameOfLife::Board:0x93ee58c @fields=[[0, 1], [1, 1], [2, 1]]>
# /tmp/d20111221-3114-wt94ob/spec.rb:172:in `expect_generation_in'
# /tmp/d20111221-3114-wt94ob/spec.rb:145:in `block (5 levels) in <top (required)>'
# /tmp/d20111221-3114-wt94ob/spec.rb:142:in `times'
# /tmp/d20111221-3114-wt94ob/spec.rb:142:in `block (4 levels) in <top (required)>'
# ./lib/homework/run_with_timeout.rb:5:in `block (3 levels) in <top (required)>'
# ./lib/homework/run_with_timeout.rb:5:in `block (2 levels) in <top (required)>'
11) GameOfLife::Board GameOfLife::Board evolution rules keeps stable formations stable
Failure/Error: board.count.should eq cells.count
NoMethodError:
undefined method `count' for nil:NilClass
# /tmp/d20111221-3114-wt94ob/spec.rb:172:in `expect_generation_in'
# /tmp/d20111221-3114-wt94ob/spec.rb:160:in `block (6 levels) in <top (required)>'
# /tmp/d20111221-3114-wt94ob/spec.rb:158:in `times'
# /tmp/d20111221-3114-wt94ob/spec.rb:158:in `block (5 levels) in <top (required)>'
# /tmp/d20111221-3114-wt94ob/spec.rb:155:in `each'
# /tmp/d20111221-3114-wt94ob/spec.rb:155:in `block (4 levels) in <top (required)>'
# ./lib/homework/run_with_timeout.rb:5:in `block (3 levels) in <top (required)>'
# ./lib/homework/run_with_timeout.rb:5:in `block (2 levels) in <top (required)>'
Finished in 0.3182 seconds
18 examples, 11 failures
Failed examples:
rspec /tmp/d20111221-3114-wt94ob/spec.rb:15 # GameOfLife::Board enumeration responds to each, map, count, etc.
rspec /tmp/d20111221-3114-wt94ob/spec.rb:39 # GameOfLife::Board GameOfLife::Board enumeration live cells count returns 0 for an empty board
rspec /tmp/d20111221-3114-wt94ob/spec.rb:43 # GameOfLife::Board GameOfLife::Board enumeration live cells count returns the number of live cells on a board
rspec /tmp/d20111221-3114-wt94ob/spec.rb:72 # GameOfLife::Board evolution returns a new board
rspec /tmp/d20111221-3114-wt94ob/spec.rb:81 # GameOfLife::Board GameOfLife::Board evolution rules kills cells in underpopulated areas
rspec /tmp/d20111221-3114-wt94ob/spec.rb:95 # GameOfLife::Board GameOfLife::Board evolution rules preserves stable cells
rspec /tmp/d20111221-3114-wt94ob/spec.rb:106 # GameOfLife::Board GameOfLife::Board evolution rules kills cells in overpopulated areas
rspec /tmp/d20111221-3114-wt94ob/spec.rb:117 # GameOfLife::Board GameOfLife::Board evolution rules sprouts new life when appropriate
rspec /tmp/d20111221-3114-wt94ob/spec.rb:129 # GameOfLife::Board GameOfLife::Board evolution rules evolves a formation correctly
rspec /tmp/d20111221-3114-wt94ob/spec.rb:139 # GameOfLife::Board GameOfLife::Board evolution rules oscilates the oscilators
rspec /tmp/d20111221-3114-wt94ob/spec.rb:151 # GameOfLife::Board GameOfLife::Board evolution rules keeps stable formations stable
История (1 версия и 0 коментара)
Теодор обнови решението на 20.12.2011 23:13 (преди около 13 години)