Решение на Шеста задача от Татяна Тотева
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Към профила на Татяна Тотева
Резултати
- 3 точки от тестове
- 0 бонус точки
- 3 точки общо
- 8 успешни тест(а)
- 10 неуспешни тест(а)
Код
Лог от изпълнението
......F..FFFFFFFFF
Failures:
1) GameOfLife::Board GameOfLife::Board enumeration live cells count returns the number of live cells on a board
Failure/Error: new_board([0, 0], [1, 1], [0, 0]).count.should eq 2
expected: 2
got: 3
(compared using ==)
# /tmp/d20111221-3114-16x800e/spec.rb:46:in `block (4 levels) in <top (required)>'
# ./lib/homework/run_with_timeout.rb:5:in `block (3 levels) in <top (required)>'
# ./lib/homework/run_with_timeout.rb:5:in `block (2 levels) in <top (required)>'
2) GameOfLife::Board evolution responds to next_generation
Failure/Error: new_board.should respond_to(:next_generation)
expected [] to respond to :next_generation
# /tmp/d20111221-3114-16x800e/spec.rb:69:in `block (3 levels) in <top (required)>'
# ./lib/homework/run_with_timeout.rb:5:in `block (3 levels) in <top (required)>'
# ./lib/homework/run_with_timeout.rb:5:in `block (2 levels) in <top (required)>'
3) GameOfLife::Board evolution returns a new board
Failure/Error: next_gen = board.next_generation
NoMethodError:
undefined method `next_generation' for []:Array
# /tmp/d20111221-3114-16x800e/spec.rb:74:in `block (3 levels) in <top (required)>'
# ./lib/homework/run_with_timeout.rb:5:in `block (3 levels) in <top (required)>'
# ./lib/homework/run_with_timeout.rb:5:in `block (2 levels) in <top (required)>'
4) GameOfLife::Board GameOfLife::Board evolution rules kills cells in underpopulated areas
Failure/Error: next_gen = board.next_generation
NoMethodError:
undefined method `next_generation' for [[1, 1]]:Array
# /tmp/d20111221-3114-16x800e/spec.rb:86:in `block (4 levels) in <top (required)>'
# ./lib/homework/run_with_timeout.rb:5:in `block (3 levels) in <top (required)>'
# ./lib/homework/run_with_timeout.rb:5:in `block (2 levels) in <top (required)>'
5) GameOfLife::Board GameOfLife::Board evolution rules preserves stable cells
Failure/Error: next_gen = board.next_generation
NoMethodError:
undefined method `next_generation' for [[0, 1], [1, 1], [2, 1], [1, 2]]:Array
# /tmp/d20111221-3114-16x800e/spec.rb:100:in `block (4 levels) in <top (required)>'
# ./lib/homework/run_with_timeout.rb:5:in `block (3 levels) in <top (required)>'
# ./lib/homework/run_with_timeout.rb:5:in `block (2 levels) in <top (required)>'
6) GameOfLife::Board GameOfLife::Board evolution rules kills cells in overpopulated areas
Failure/Error: next_gen = board.next_generation
NoMethodError:
undefined method `next_generation' for [[0, 1], [1, 1], [2, 1], [1, 2], [1, 0]]:Array
# /tmp/d20111221-3114-16x800e/spec.rb:111:in `block (4 levels) in <top (required)>'
# ./lib/homework/run_with_timeout.rb:5:in `block (3 levels) in <top (required)>'
# ./lib/homework/run_with_timeout.rb:5:in `block (2 levels) in <top (required)>'
7) GameOfLife::Board GameOfLife::Board evolution rules sprouts new life when appropriate
Failure/Error: board[1, 0].should be_false
expected [] to be false
# /tmp/d20111221-3114-16x800e/spec.rb:120:in `block (4 levels) in <top (required)>'
# ./lib/homework/run_with_timeout.rb:5:in `block (3 levels) in <top (required)>'
# ./lib/homework/run_with_timeout.rb:5:in `block (2 levels) in <top (required)>'
8) GameOfLife::Board GameOfLife::Board evolution rules evolves a formation correctly
Failure/Error: next_gen = board.next_generation
NoMethodError:
undefined method `next_generation' for [[0, 1], [1, 1], [2, 1], [1, 2]]:Array
# /tmp/d20111221-3114-16x800e/spec.rb:134:in `block (4 levels) in <top (required)>'
# ./lib/homework/run_with_timeout.rb:5:in `block (3 levels) in <top (required)>'
# ./lib/homework/run_with_timeout.rb:5:in `block (2 levels) in <top (required)>'
9) GameOfLife::Board GameOfLife::Board evolution rules oscilates the oscilators
Failure/Error: board = board.next_generation
NoMethodError:
undefined method `next_generation' for [[0, 1], [1, 1], [2, 1]]:Array
# /tmp/d20111221-3114-16x800e/spec.rb:147:in `block (5 levels) in <top (required)>'
# /tmp/d20111221-3114-16x800e/spec.rb:142:in `times'
# /tmp/d20111221-3114-16x800e/spec.rb:142:in `block (4 levels) in <top (required)>'
# ./lib/homework/run_with_timeout.rb:5:in `block (3 levels) in <top (required)>'
# ./lib/homework/run_with_timeout.rb:5:in `block (2 levels) in <top (required)>'
10) GameOfLife::Board GameOfLife::Board evolution rules keeps stable formations stable
Failure/Error: board = board.next_generation
NoMethodError:
undefined method `next_generation' for [[0, 0], [1, 0], [0, 1], [1, 1]]:Array
# /tmp/d20111221-3114-16x800e/spec.rb:159:in `block (6 levels) in <top (required)>'
# /tmp/d20111221-3114-16x800e/spec.rb:158:in `times'
# /tmp/d20111221-3114-16x800e/spec.rb:158:in `block (5 levels) in <top (required)>'
# /tmp/d20111221-3114-16x800e/spec.rb:155:in `each'
# /tmp/d20111221-3114-16x800e/spec.rb:155:in `block (4 levels) in <top (required)>'
# ./lib/homework/run_with_timeout.rb:5:in `block (3 levels) in <top (required)>'
# ./lib/homework/run_with_timeout.rb:5:in `block (2 levels) in <top (required)>'
Finished in 0.32309 seconds
18 examples, 10 failures
Failed examples:
rspec /tmp/d20111221-3114-16x800e/spec.rb:43 # GameOfLife::Board GameOfLife::Board enumeration live cells count returns the number of live cells on a board
rspec /tmp/d20111221-3114-16x800e/spec.rb:68 # GameOfLife::Board evolution responds to next_generation
rspec /tmp/d20111221-3114-16x800e/spec.rb:72 # GameOfLife::Board evolution returns a new board
rspec /tmp/d20111221-3114-16x800e/spec.rb:81 # GameOfLife::Board GameOfLife::Board evolution rules kills cells in underpopulated areas
rspec /tmp/d20111221-3114-16x800e/spec.rb:95 # GameOfLife::Board GameOfLife::Board evolution rules preserves stable cells
rspec /tmp/d20111221-3114-16x800e/spec.rb:106 # GameOfLife::Board GameOfLife::Board evolution rules kills cells in overpopulated areas
rspec /tmp/d20111221-3114-16x800e/spec.rb:117 # GameOfLife::Board GameOfLife::Board evolution rules sprouts new life when appropriate
rspec /tmp/d20111221-3114-16x800e/spec.rb:129 # GameOfLife::Board GameOfLife::Board evolution rules evolves a formation correctly
rspec /tmp/d20111221-3114-16x800e/spec.rb:139 # GameOfLife::Board GameOfLife::Board evolution rules oscilates the oscilators
rspec /tmp/d20111221-3114-16x800e/spec.rb:151 # GameOfLife::Board GameOfLife::Board evolution rules keeps stable formations stable
История (1 версия и 0 коментара)
Татяна обнови решението на 20.12.2011 23:20 (преди около 13 години)